![]() ![]() This is the case with Oxenfree, from Night School Studio. If a player isn't intrigued by the ideas or characters presented, there's nothing else for a game to fall back on. ![]() I elaborated on my feelings towards this kind of experience in a recent editorial, but in a nutshell, it's risky to not leverage the inherent interactivity of the medium. I don't know whether it's a growing trend or if I've just had bad luck, but I've recently played a number of games that try to get away without including gameplay. WTF Why does everyone keep saying "this one"? Who says that? ![]() LOW I know you were possessed, but you wanna hear about my birthday cake? Only you can guarantee that everyone’s Oxenfree.HIGH The voicework and conversations feel natural. Save your friends, uncover the secret of Edwards Island, and get back home safe. Only you can guarantee that everyone’s Oxenfree. Your decisions have an impact on the multiple branching storylines, endings, and ultimately, your relationships with everyone in your group, so choose wisely. How you interact with objects and people as you investigate the island matters. Characters banter with you throughout the game and comment on what you do or say. What happens next is entirely up to you.įeaturing beautiful artwork, riveting voice acting, and an incredible soundtrack, Oxenfree is a “walk and talk” game with no cutscenes. Things go off the rails when they discover a dimensional rift and find themselves teleported to different places all over the island, while unleashing strange creatures that bode ill for your party. In Oxenfree, you follow Alex, a young teen, her stepbrother Jonas, as they plunge into a supernatural mystery surrounding a place called Edwards Island for a bonfire with their group of friends. An outing among friends on a deserted island takes a turn for the weird in this award-winning 3D adventure game. ![]()
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